Max Payne 3 Developer Diary

Posted on 23. Jan, 2012 by in Games, News, Video

The latest or more correct second instalment in our Max Payne 3 Design and Technology Video Series showcases how Rockstar have set out to try and re-image that gunplay mechanics for the third person action game. Max’s targeting, weapons, and tactical movement, are explained and show how each of these systems works to create a totally seamless and believable cinematic experience.

Through advancements in physics technology and animation, developer Rockstar Studios is able to capture the precision targeting of a first-person shooter and retain the strong characterization and story elements intrinsic to a third-person perspective.

This same technology provides a greater sense of realism to all of Max’s actions and reactions, allowing the character to adjust naturally to the on-screen position of the reticule, even while in a prone state. Thanks to these gameplay innovations, players will enjoy total control over Max’s movements and actions – paired with fluid and precise targeting – at all times.


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