BioShock Infinite Dev Diary with Ken Levine

Posted on 13. Jun, 2011 by in Games, News, Video

Creative Director Kevin Levine explains the genesis of Sky-Lines in BioShock Infinite’s floating city, Columbia, and how the children were the ones to initially figure out how to get around using those Sky-Hooks. What is really interesting is the new direction that has been undertaken in the BioShock but still remaining true to the franchise as a whole.

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