BioShock Infinite Dev Diary with Ken Levine
Posted on 13. Jun, 2011 by Freak_c in Games, News, Video
Creative Director Kevin Levine explains the genesis of Sky-Lines in BioShock Infinite’s floating city, Columbia, and how the children were the ones to initially figure out how to get around using those Sky-Hooks. What is really interesting is the new direction that has been undertaken in the BioShock but still remaining true to the franchise as a whole.
