Insomniac Games has dropped the first details on the multiplayer component for Resistance 3, at GDC yesterday. After going through the news I was a little upset about the fact that it will not support 60 players or more as Resistance 2 did, but a more rather manageable 16 players, eight on eight in any mode. The reason for the change is due to the fact that they are changing the story and the way multiplayer is played. There is also no more regenerating health but going back to the old school method of health packs. The devs says the move is about making the competitive experience more “personal” and not for any technical reasons.
Insomniac also revealed some active and passive multiplayer abilities, the former represented by health/ammo drops and an electrified shield; the latter are always-active “stat buffs,” such as making yourself more accurate when shooting while running. The final element was the Berserk, which is rewarded for kill streaks and made our Chimeran character temporarily invisible. Objective-based modes are to be revealed later, giving us hope that the developer has some fresh ideas lined up for them.
Co-op is back and is campaign driven both online and offline. They have also moved away from the 8 player co-op missions that Resistance 2 had. Watch the dev interview below and find out more.