Says Sony, but on what basis? Is it based on actual current users using it, the amount of profit made from the sales within Home or is it based on the amount of users who have downloaded it and tried it once? PlayStation Home director Jack Buser has a few things to say about it.
“With numbers like we have, it goes without saying that Home has been a huge success for our company, something that we have been very proud of,” said Buser, during a chinwag with Gamasutra.
So far over 100 games have been added to Home since its launch in late 2008, along with 50 virtual Home spaces. The average user spends at least 70 minutes per session. This might be due to all the loading I think?
“We’ve released over 5,000 virtual items on the platform, and we know that once those items reach maturity, they are profitable. So you see us creating a tremendous amount of virtual items, because it is such a high margin business for us to be in,” added Buser.
PlayStation Home has clocked up 14 million users since launch as of last month.
Are any of you guys out there constant users in Home? What do you get up to?