Sony taking PlayStation Home from social network to game platform

Posted on 15. Oct, 2009 by in News

Let’s be honest PlayStation Home didn’t really take off as Sony had thought it would and it didn’t give gamers an incentive to use it. But then cam 3rd party developers who have created some unique spaces and packs of mini-games, have now changed Sony’s thinking. See what they are thinking now.

Platform director Jack Buser says “In the early days when we built Home, we really were building a social network for gamers … through that, over the last year, it’s developed into a game platform, first and foremost.”

Buser described Home-based games as a “low-risk and high-margin” opportunity for developers. “Home is a high definition environment where you can create extremely polished games but with very rapid development cycles,” he explained. “You can have small teams of developers — a couple of engineers and a few artists — crank out very sophisticated social gaming experiences in very small amounts of time.”

Buser also highlighted the value of community input in the “evolution” of Home, though he didn’t indicate whether Sony had also stopped listening to that guy in the office who’s really into Snow Crash. But even that guy might see the sense in Sony’s vision, which is “about social, repeatable, fun, and dynamic games that are always changing and being fun for people.”

Check out the full interview and full details over at Gamasutra.

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